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"Oh, what a mess!"

This article is in serious need of improvement. Your help would be graciously appreciated.

Notes: Needs sections on the series's plot/development, etc.

The following article is written from an Out-of-Cavern (OOC) perspective. All fictional events should be considered fictional.
The cover of Myst Online: Uru Live


Cyan Worlds
TransGaming (MO:UL Mac OS X port)


Ubi Soft (Uru Live, Ages Beyond Myst)
Ubisoft (To D'ni, The Path of the Shell, Complete Chronicles)
Cyan (Untìl Uru, MO:ULagain)
GameTap (Myst Online: Uru Live)

Release date

November 11, 2003 (Ages Beyond Myst)
March 22, 2004 (To D'ni)
July 7, 2004 (The Path of the Shell, Complete Chronicles)
January 2006 (Untìl Uru)
February 2007 (MO:UL, Windows)
March 2007 (MO:UL, Mac OS X)
February 11, 2010 (MO:ULagain)

Locations visited

See individual games

Preceded by

Myst IV: Revelation (pre-2005)
Myst V: End of Ages (post-2005)

Succeeded by

Myst V: End of Ages (pre-2005)
Nothing yet (post-2005)

Uru is a spin-off video game series in the Myst franchise, comprised of a massively-multiplayer online game, along with a single-player version of the game and its expansion packs.

Uru series[edit]

  • Uru: Ages Beyond Myst, also known as Uru Prime: the base single-player game, released on November 11, 2003.
  • Uru: To D'ni: the first expansion pack for Ages Beyond Myst, adding content that was present in the original Uru Live but not in Ages Beyond Myst, released on March 22, 2004.
  • Uru: The Path of the Shell: the second expansion pack for Ages Beyond Myst, adding a new storyline and new Ages not previously seen in Uru Live, released on July 7, 2004.
  • Uru: Complete Chronicles: a bundle consisting of Uru: Ages Beyond Myst and its two expansion packs, released at the same time as The Path of the Shell.
  • Uru Live: the original version of Uru; a massively-multiplayer online game, released several times in different forms. The original Uru Live was never publicly released, but public beta testing opened in 2003, before the game was shut down on February 9, 2004. In January 2006, Cyan released Untìl Uru, allowing fans of the game to run their own shards of Uru Live; Cyan later opened their own shard in February. In May 2006, Cyan began to receive limited funding from GameTap, allowing them to start working on content for the game again, and in December, Untìl Uru was shut down and Myst Online: Uru Live began open beta testing. Myst Online: Uru Live was released on Windows in February 2007, with a Mac OS X port being released in March. MO:UL was however shut down on April 9, 2008. On February 11, 2010, Cyan once again made the game available, as Myst Online: Uru Live again, or MO:ULagain.


The name Uru was derived from the Sumerian word uru, two meanings of which are "city" and "deep." The name's etymology is also often incorrectly assumed to have been derived from an acronym, given its frequent stylization as URU; when each letter is pronounced individually, URU sounds like the English phrase "you are you," which fits with the game's avatar system – for the first time in the franchise, canonically speaking, the player plays as themselves.

Additionally, uru (D'niUrU, ooroo) is a D'ni word, meaning "large gathering" or "grand community," fitting with Uru Live's themes of community.